Privacy Policy


1. General

1.1. Administration & Announcements

  • Everybody who is authorized by Lionsky to administrate the competition based on its rules and regulations will be called an “admin” or “referee” in the following, the collectivity of all admins will be called the “administrations”. A list of the current admins can be found on the website of the competitions.
  • Any news article posted on and/or the official competition website serves as an official announcement for the competition.
  • Official announcements, as well as statements of referees at any place (e.g. competition website, skype, steam), can ignore or overrule the following rules in order to make the competition as fair as possible. In case of contradicting declarations, the most recent announcement or admin statement counts.

1.2. Commitments

  • By attending the competition participants acknowledge without limitation to comply with the rules and regulations, official announcement, and with the statements and decisions made by the referees.
  • Every participant acknowledges the right for the administration to modify the rules and regulations for adjustments at any time without notice.
  • Every participant has to show the needed respect towards referees and other participants. Insults and unfair or disrespectful behavior towards anyone are not tolerated and will be punished.
  • Every participant must always have the newest version of Steam and Dota2 installed and has to check for updates in time before each match. Unless a new version comes out right before the match, patching is not a valid reason to delay it.
  • Every team accepts the official schedule of the competition and declares the ability to be available during these times.
  • Every team and participant have to try to win every game at every stage of the competition. Purposefully losing for any reason is strictly forbidden.

1.3. Communication

The primary communication platform is Skype. At least one member of each team has to be available as much as possible, and – if there is one – stay inside the official Skype group until the team gets eliminated from the competition.

2. Teams & Players

2.1. Team Size

A Team has to consist of at least five participants. Those persons will be called “team members” or “members” of the team in following.
Note: The administration highly recommends a lineup of at least 6 or 7 players. Unexpected issues for one single player are not a valid reason to postpone matches.

2.2. Team Captain

Every team needs a so called “captain” for the season. He can decide during and after the season which players will be added and removed from the team. He is also the person who is in contact with the admins.

2.3. Team Structure

Every team consists of 5 to 7 registered players. In every team (and during a match) there have to be at least 3 players of the country the league is played in. For example, if the league is played in Germany, there have to be at least 3 players from Germany (German nationality or German residence) during a match. Every player is allowed to play only for one team during a season. If a player leaves a team he can’t play in a team until the roster lock is opened again.

2.4. Lineup Info

All teams have to provide the administration the following information upon request:

  • Full names of all members
  • Steam accounts of all members
  • Primary nicknames of all members
  • Nationality of all members
  • Identity (Passport, ID, Drivers license) of all members
  • Clan logo
  • Skype account of the captain and/or manager
  • The team’s official lineup for the competition is in its team profile on

2.5. Lineup Changes

Team members can be removed anytime as long as at least five members are left. During a season you are not allowed to add new members. In extraordinary cases you can contact an admin.

2.6. Stand-ins

Stand-ins are persons used by a team as a player during a match, without being an official team member.
During the season a team is allowed to use a stand-in twice (1 stand-in in two matches or 2 stand-ins in one match). This means 2 players are allowed to play for your team even though the player is not registered in your team.
This has to be announced to the admins.

  • A stand-in may not be member of another team or have played a game as a team member for another team within the same or a higher stage of the competition.
  • The same stand-in is allowed to play for more than 1 team in the function as a stand-in.
  • Stand-ins have to be from the region the league is played in. For example, for Germany, the region is the “DACH”-region (Germany, Austria, Switzerland). All the league members will be instructed at the beginning of the league.

2.7. In-game Names

  • During the competition each player has to have his official info setup (also called competitive profile) properly in Dota 2. Every player has to be correctly marked as either stand-in or member of the team.
  • During the competition each player has to have a clan tag as part of his steam name during all matches. Stand-ins must not do the same and instead wear a “Stand-in”-Tag, so members and stand-ins can be distinguished easily. What counts as clan tag is for the administration to decide.
  • During the competition each player and stand-in has to have his primary nickname (as written on the website profile) as part of his steam name during all games to be easily identifiable for referees, broadcasters, and viewers.

3. Schedule & Punctuality

3.1. Game times

The official schedule of the competition will be announced on and/or in the skype group. This schedule includes the time of each match which represents the start time of game 1 of the match.

If a delayed end of a previous match prohibits a match to start on schedule (due to either one of the involved teams still playing or the official broadcaster still streaming the previous match within the same tournament/league), the match time is changed to 5 minutes after the end of the previous match.

3.2. Rescheduling

Matches can be played in a time different from the default time if both teams agree on it. This is restricted to times that are a maximum of 72h before or after the default time. Match times beyond this timeframe are only valid with the usage of a wildcard.

Exception: Matches from the last play day of a season may not be played after the default time.

Both teams have to suggest a match time at least 48 hours before the default time in a comment on the match page. The following rules apply in the different cases:

  • If neither team writes a comment in time, the match is to be played at the default time.
  • If one team does not write a comment in time, the time suggested by the other team becomes the match time.
  • If both teams want to play at the same time (default time or not), the match time is the time the teams agree on.
  • One team (being called Team A in the following) wants to play at the default time, but the other team (Team B) at another time, Team A does now have the choice. They can:
  1. Agree on the time suggested by Team B
  2. Agree on a reschedule, but not the time suggested by Team B. This leads directly to the last point (further down).
  3. Enforce the default time by declaring that in an additional comment at least 24h in advance. In the spirit of competition, we ask the participants to only enforce the default time this way, if they really can’t make it at other times.
  • If both teams want to play at different times (that are not the default time), the default time is not effective anymore, but a match time is still to be found. Both teams are now asked to try finding a match time that fits everyone. If they don’t succeed in doing so, an admin will decide.

Once a match time is set, it can still be changed with a mutual agreement of both teams.

3.3. Wildcard

Every team has during a season 2 Wildcards. They can use those to postpone a match for 14 days after the default match time without the agreement of the opposing team. This has to happen 24h before the official game time. The new default time will be set by the team who has chosen to use the wildcard. After that, the normal process starts to define a time, if the opposing team can’t play at this time.
Only 1 Wildcard can be used per play day.

3.4. Punctuality

  • If a team is not ready to start a game in time penalty points will be applied by the referee. The list is stated under “Penalties”.
  • If a team is partly present, but decided to run the draft without full lineup (followed by an AP remake), the following is done:
  • The time late of the team is set to the delay of draft start plus 5 minutes (the estimated cost of the remake). If the remake turns out to cost more than 5 minutes, more penalties will be applied accordingly.
  • In case of extraordinary circumstances, the referee may decide to abstain from the punishment.

4. Hosting & Settings

4.1. Lobby Hosting

  • Every game gets hosted by either one of the teams. The teams receive the password at least 5 minutes before the match time in Skype. At least one member of each team has to be present at that time to communicate with the opponents and administration.
  • Participants are not allowed to pass the password to anyone but the other members of his team and the stand-in(s) for the match.
  • If a referee is present he may choose to open the lobby himself.

4.2. Spectators

Only referees, official broadcasters, lionsky staff members, anyone authorized by a referee, and the ten players are allowed to be inside the game. Team managers may join the lobby, but have to leave before the game starts. Everyone else has no permission to enter.

4.3. Server Location

The server locations is chosen by a referee based on the server policy of the competition. The server policy is specified in the competition’s individual rules.
Standard is Luxembourg

4.4. Sides & Drafting Order

  • Selection priority for the first game of a match is decided by a coin toss done in the lobby. If there is a second game, the other team will get the selection priority. The same process is repeated with a new coin toss for a game 3 (if existing) and so forth.
  • Before each game, the team with the selection priority may either select a side or a draft order. The opposing team can choose the remaining factor.

4.5. Game Settings

The host has to put the following settings in the lobby:

  • GAME MODE – Captains Mode, unless stated otherwise by the individual competition rules
  • Fill empty slots with bots – No
  • All Chat – No
  • VERSION – Tournament, unless chosen otherwise by the referee
  • SPECTATORS – chosen by the referee depending on the competition
  • DOTA TV DELAY – 2 minutes, unless chosen otherwise by the referee

4.6. Screenshot

After every map the winner of the map has to provide a screenshot in the match comments of the given match.
The screenshot has to contain:

  • All the nicknames of the players during the game
  • The winner

5. During a game

5.1. Picks & Bans

The hero pool always consists of all heroes the game mode allows and might therefore change several times during the competition. The game must not be paused during the draft unless a drafter disconnects.

5.2. Pauses

Each team has the right to pause the game for an acceptable duration if a player announces it at least three seconds in advance and calls a coherent reason. The game must not be resumed before both teams agree with it. When the number or the duration of breaks becomes too high or long, the administration may force the continuation of the game.

5.3. Disconnects & Reconnects

If a player disconnects, the game is to be paused instantly. Everyone has up to ten minutes to reconnect to the game (if the same person disconnects more than once, all times get added up). If this time is passed, the opposing team may continue the game, unless an admin demands the opposite. The affected player is in this case still allowed to rejoin later on.

5.4. Broadcasting

  • Every authorized spectator inside the game is allowed to provide a video stream with a delay of at least two minutes.
  • Spectators from DotaTV are allowed to broadcast a match with any delay. Upon request from the administration or lionsky management, these streamers have to use proper overlays and possibly fulfill additional requirements.
  • The players are not allowed to watch or listen to any of these video streams or DotaTV at any time during their match. Furthermore, they are not allowed to provide a stream themselves, unless there is no official broadcaster inside the game.

5.5. Bugs

If any serious bugs occur, the game has to be paused immediately and the administration decides how to continue. Knowingly abusing a bug is strictly forbidden.

5.6. Tools / Hacks

The usage of any Dota-related tool aside from Steam and Dota 2 during a match is strictly forbidden.

5.7. Ending

A game is finished, when an Ancient Fortress is destroyed, when the majority of a team leaves on purpose, or when the administration decides on it. (note: A game is not forfeited, when a player type “gg” or “ff”. Always wait for the ancient to be destroyed!)

6. Penalties


Breaking of the rules or ignoring the order of an admin may result in a punishment for a whole team or a specific player. Type and amount is listed below or is chosen by a referee.

6.2. Penalty Points (PP)

  • Delay: If a team (anyone of the 5 players) is 5 minutes late to the game and not complete (counting from the match time) they receive a level 2 drafting penalty
    10 minutes late results in level 3 drafting penalty
    15 minutes late results in 1 minor PP
    20 minutes late results in 3 minor PP or 1 major PP (no default loss yet!) and the opposing team (Team B) can redefine a new match date which has to be played. If Team A can’t play then it loses forfeit.
  • Nicknames: If a player has a wrong nickname or clan tag he receives 1 minor PP. This can be added up if multiple players have a wrong nickname or clan tag.
  • Wrong player: If a team uses a player that isn’t allowed in this game the team receives 1 major PP.
  • Cheating: Cheating, using tools that are not allowed results in 10 major PP
  • Watching or listening to a video stream that is related to their match results in 0 minor to 2 major PP. The admin will decide how serious the case is.
    In between games and series it’s allowed to use the chat.
  • Bad Manner: According to the opinion of the admin, this can result in 1minor up to 10 major PP.
    Explanation of Penalty Points:
    1 Minor Penalty Point = -1% of the price money a team would receive at the end of the season.
    3 Minor = 1 Major = -5% of the price money
    (Every 3 Minor PP will be converted to 1 Major PP)
    10 Major Penalty Points = Disqualification

6.3. Rule violations in other tournaments

Heavy rule violations on external Dota 2 leagues or tournaments may also result in punishments for lionsky competitions.

7. Playoffs/Playouts & Ranking

7.1. Ties

If two or more teams are tied with the same amount of points after all matches are played following rules apply.
Compare the matchup history of the tied teams.
Compare their wins vs the highest seed.
Compare their wins vs the second highest seed.
Repeat until resolved.
Coin Toss.

7.2. Playouts

The bottom two teams (12th and 11th) drop down to the 2nd League.
The 10th and the 9th team has to play the playouts to stay in the league.

7.3. Playoffs

Playoffs will be played by the top 4 teams if this was announced at the beginning of the season.

8. Prize Money Distribution


The top 3 Teams at the end of the season win a share of the prize pool.
Also for every point/map, a team wins during a season they get an amount (f.e. 30$) which will be added up. After the deduction caused by the PPs, the amount will be paid to the team captain after the end of the season.

9. Bad Manners


All kind of flaming, cursing, name calling and disrespectful behavior may result in penalty points.
Also, Nicknames and Clan names can not be offensive or disrespectful towards someone else.

10. Legal Process


Every decision regarding penalties will be made by a council of at least three persons.


Legal proceedings are not permitted.


The Admins and the Staff of LIONSKY has always the right to overrule the general Dota League Rules.

Last Update: 31.05.2017

Not Logged In
Your last match

Activity Feed

  • Show All
  • Show followed only
No Activity
Load more